-----------------------------------
-- Area: Sealion den
-- NPC:  Tenzen
-----------------------------------

-----------------------------------
-- onMobSpawn
-----------------------------------

function OnMobSpawn(mob)
end;

-----------------------------------
-- onMobEngaged
-----------------------------------

function onMobEngaged(mob,target)
	switch (mob:getID()) : caseof
	{
		[16908310] = function (x)
			GetMobByID(16908311):updateEnmity(target);
			GetMobByID(16908312):updateEnmity(target);
			GetMobByID(16908313):updateEnmity(target);
		end,
		[16908314] = function (x)
			GetMobByID(16908315):updateEnmity(target);
			GetMobByID(16908316):updateEnmity(target);
			GetMobByID(16908317):updateEnmity(target);
		end,
		[16908318] = function (x)
			GetMobByID(16908319):updateEnmity(target);
			GetMobByID(16908320):updateEnmity(target);
			GetMobByID(16908321):updateEnmity(target);
		end,
	}
end;

-----------------------------------
-- onMobDeath
-----------------------------------

function onMobDeath(mob, killer)
end;